So I spent some more time on this, 'cause despite Adobe's "we don't support VM's", some of us need VM's. It is also required to properly format posts. Approved posters can arrange for more daily posts by contacting the moderators.What does the update to macOS Catalina mean for games?A short selection of great, free-to-play games that are available on MacAdditional resources: News, stores and platforms, deals, related subreddits, forumsEverything you need to know about Apple ArcadeI have been trying for WEEKS & I cannot get XGP to work. What's really frustrating is that I can download games from Steam, like the Ascent, install them & play them just fine. If I try to download/install the exact same game (the Ascent) through XGP or the Microsoft Store, it freezes & won't even download/install.Taking a Bootcamp partition and transferring it to Parallels breaks updating. Everything runs fine in Bootcamp. So I did some more testing this weekend.On that thought, I figured the issue might be with Parallels tools and decided to test with a Fresh VM with Windows 7 and uninstall Parallels tools. Except if you want to screen-record with your Mac application. This completely destroys the flexibility of a VM, but is at least workable.I have tested by installing a non-CCM version of Indesign (the application I need in this case) and Adobe Application Manager works like a charm! Updating, everything works fine. All had the issue while starting fresh. Those that did have it working, seemed to all have installed their machines before May. Some people had it working, whilst others had the same issue as I did. When discussing this internally, there were two general directions.
![]() Parallels Not Working Install The ExactI am still going to run a test with VM-ware fusion as soon as that has downloaded. At this point it is clear to me, there is an issue with the Adobe Creative Cloud App in combination with Parallels. I can see everything, even my behance portfolio, but NOT download software. And apparently no-one cares enough to spend a little time to look into it. One side of Adobe says "Sure, everything is OK with VM's" and the other side says "No, we don't support it". I can not go about installing and removing Bootcamp every time I need to run beta-software. No updates can be installed which is bad, but could potentially solve someones problem on the short term.The thing that drives me nuts is that cleary VM's are a tried and true way of running applications. But obviously I'm not alone in this, and it looks like MacLesNL has made it work.I just want some clarification on what you think will happen when I log out and log back in to the virtual PC environment - is that going to be seen as a new machine? That doesn't seem logical.Romsinha, I understand your point, but unfortunately there is some misinformation in there. Surely this is still possible.I realize this is an odd request, based on my desire to use Mac software/hardware to do screen capture of Windows applications. This is my first experience with virtual machines, so I want to make sure I understand what you mean by an "instance" of a virtual machine.If I manage by some miracle to get it set up to allow me to successfully install CC, can I not use CC, close down the machine, turn off my computer, come back the next day, boot my Mac, awaken the virtual Windows install, and launch InDesign on the virtual PC without it being seen as a new activation? Is it not the same "reality"?If I found that I had to wipe out the VM, of course I would deactivate the CC install first.I know that in the past I've seen Adobe employees using VMWare to keep beta software separate from the host OS, but that was in the days of Creative Suite, before CC. This has taken up entirely too much time allready.I have two Creative Cloud memberships I've bought the second membership specifically to be able to use Windows on my Mac in a virtual machine. Can you custom sort data in pivot in excel for macWhen you have reached the maximum number of activations, the Creative Cloud Application gives you the option of deactivating everything and starting fresh. Adobe allready has an excellent mechanism in place for dealing with activation issues. But that is not needed in this case. Creating a virtual machine from a BOOTCAMP partition can cause the issue stated under number 2. Trust me, we have been doing this for years. Rebooting a virtual machine does NOT make any changes to hardware ID's that cause you to have to reactivate after every reboot. Why stick with Parallels? Because I and most of my colleagues are payed Parallels users. I don't much like that solution though. But Parallels and VMWare Fusion allow you to point to an existing Bootcamp partition and create a sort of hyrid solution. Bootcamp is NOT a virtual machine, it is a complete separate partition on your Mac. Nes emulator mac controller supportNo word on a solution for the long run, but they are taking it seriously, apparently. It is a strange one, and I have heard that the Parallels team is looking into it.
0 Comments
Leave a Reply. |
AuthorJeannie ArchivesCategories |